ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion Paper • 2607.20417 • Published 5 days ago • 8
From Pixels to States: Rethinking Interactive World Models as Game Engines Paper • 2607.14076 • Published 12 days ago • 35
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation Paper • 2607.06558 • Published 20 days ago • 79
DataClaw0: Agentic Tailoring Multimodal Data from Raw Streams Paper • 2606.21337 • Published Jun 19 • 75
RepSelect: Robust LLM Unlearning via Representation Selectivity Paper • 2606.17168 • Published Jun 15 • 5
Claw-SWE-Bench: A Benchmark for Evaluating OpenClaw-style Agent Harnesses on Coding Tasks Paper • 2606.12344 • Published Jun 10 • 71
CONF-KV: Confidence-Aware KV Cache Eviction with Mixed-Precision Storage for Long-Horizon LLM Paper • 2605.24786 • Published May 24 • 9
See What I Mean: Aligning Vision and Language Representations for Video Fine-grained Object Understanding Paper • 2605.18018 • Published May 18 • 33
An Efficient Heterogeneous Co-Design for Fine-Tuning on a Single GPU Paper • 2603.16428 • Published Mar 17 • 51
GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineers Paper • 2604.02648 • Published Apr 3 • 48
ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling Paper • 2603.25746 • Published Mar 26 • 155
SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models Paper • 2603.16859 • Published Mar 17 • 248