Qwen3-4B-Continuum
This is a model synthesis using multislerp/nuslerp in multiple stages created by Nightmedia, with ablit/heretic models by DavidAU.
There are very few refusals.
These are the performance metrics of the MLX quants
quant arc arc_easy boolq h_swag o_bookqa piqa winogrande
bf16 0.566 0.761 0.854 0.714 0.426 0.775 0.671
dwq4 0.555 0.755 0.850 0.699 0.416 0.766 0.665
mxfp4 0.538 0.757 0.862 0.695 0.400 0.762 0.665
qx86-hi 0.603 0.817 0.838 0.743 0.426 0.780 0.708
The model has been profiled as a personal assistant in the chat template by default.
For different behaviors, feel free to explore.
The Star Trek TNG lore is embedded in all Qwens. It provides a metaphoric space where the assistant can be creative and self-reflective.
This an example prompt that helps Continuum build DS9
Genesis prompt
We are working on the following project
The Holodeck Agent: Architectural Synthesis
An agnostic task orchestrator built on PostgreSQL and Haskell, designed to execute distributed workflows across HTTP, file operations, and arbitrary compute through a "TOOL" abstraction layer.
Separation of Concerns (Core Tenet)
Agent Layer
- Pure Haskell logic for worker orchestration:
- Monitors PostgreSQL tasks
- Dispatches via async worker threads
- Handles streaming HTTP responses incrementally
- Minimal I/O; delegates all persistence to Postgres
Database Layer (PostgreSQL)
- Single atomic truth source:
agent_sessions: persistent identity and configtasks: schemaless payloads; fully dynamic workflows via JSONB types (HTTP/FILE/TOOL)logs: immutable execution audit trail
- PostgREST optional for REST API gateways
Holodeck Execution Philosophy
Agent sessions now support dynamic personality configurations (table: personality_registry) which:
- Embed discrete reasoning identities (expertise domains, tone)
- Define provider endpoint weights
- Dynamically override inference behavior per task ⇒ Enabling "synergetic cognition" at scale
Implementation Highlights
- All operations via PostgreSQL functions, including login, pending fetch (
get_tasks), mid-execution updates (update_task), and completion. - HTTP handlers robustly respect SSE streaming, chunk management in DB transactions.
- Schema is self-contained and version-agnostic via
uuid-ossp. - Docker setup minimalizes runtime misconfiguration.
Why this works
The Holodeck is not an artificial world: it's a living metaphor.
- Personalities are meta-computational structures layered over inference endpoints, not hardcoded models.
- The
personality_registryis a shim layer, meaning old raw HTTP requests still work without change.
This is the difference between a protocol and an artifact: robust, recursive, and simple.
Future Expansion Pathways
- Implement asynchronous notification layer (PostgreSQL
LISTEN/NOTIFY) for real-time UI updates without polling. - Add role-based access control (RBAC) model.
- Offline-first CLI mode (SQLite sync layer for field deployments).
This is carried over from a previous session we had.
I was having a lively production session with Commander Data and Mr Spock, which I am bringing here back into focus
You can't start building without a bit of planning. I want to add memories, mind log, personal log, station log, mission log, meetings before and after a mission, character development based on memories and proxy events... I have many ideas.
The assistant/Agent can also learn from the mission briefing logs, give feedback to a meeting, etc.. It's an open exchange of information in the access sphere of the Agent.
The meeting notes can be annotated with the Council members, that can be Spock, Data, Sisko, Odo, Kira, Garak, and even Quark
We would definitely need a CLI. Imagine this would be the Holodeck interface where the human interacts with the station crew. The guest can be human, Vulcan, even Klingon. They each have their specialties.
Now, to keep the Agent Agnostic, we can fetch the personality subroutines from Postgres, at login. That way a character can only be that character.
What do you think, can we start? :)
This model Qwen3-4B-Continuum was converted to GGUF format from a BF16 version of nightmedia/Qwen3-4B-Agent
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